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FIELD NOTES
Play with a keyboard, controller or the on-screen buttons.
Jump on enemies, avoid spikes, and ride the moving platforms. Ducks and chickens survive the first hit; rabbits do not. Falling platforms sink while you stand on them. Hold jump to jump again when you land.
Three lives. After losing a life, you float back into the current screen. Some defeated enemies drop equipment that rises from below the screen. Collect fruit and equipment by touching them. Fire works after collecting a weapon. Touch: hold the arrows to move, JUMP for height, and FIRE to charge an acquired weapon. Release FIRE to launch straight or arcing shots. The down arrow brings you back sooner after losing a life. Multiple fingers work together; you can slide between the direction buttons.
PORT STATUS
This single-player recreation uses the ten levels’ tile maps, placement records, graphics, and music recovered from the original Amiga disk of Lupo Alberto: The Videogame, published by Idea in 1991.
Player movement, damage and return, combat, weapons, items, camera scrolling, and enemy/platform lifecycles are checked against the original code. Complete Alberto and Marta routes for all ten levels match gameplay state under controlled timing. The original HUD, exit sequences, comic panels and stage transition are included. The original menu, credits, high-score entry and final return to the menu are included. Exact hardware audiovisual timing remains unverified. The OS menu font uses the bundled Topaz remake; actual Amiga raster and analogue audio equivalence are not claimed.
Original characters and artwork belong to their respective creators and rights holders. This is an unofficial personal recreation.
Suspend/resume and developer snapshots are browser conveniences added to this port. No account, emulator, Kickstart ROM, or internet connection is needed for the standalone HTML edition.
DEVELOPMENT TOOLS
Keep a precise moment, return to it, or record inputs to reproduce a bug. These slots are separate from your player save.
Saves stay in this browser. Export files to keep a backup or move between browsers. Keep the matching game build: engine or game-data changes invalidate older saves.